We've been working hard on the next version of Simufarm, working for days on end to get it working. We're not finished yet, but we're certainly not far off a working simulator.
There's still a bit of polish to be done, and a few features need finishing off. But once we're done with that, We'll have plenty of screen shots and chances for you to join our beta team. Then we'll be opening up Simufarm for our beta testers. Now you're probably wondering what we've got working so far, so here's a short list:
- Custom Vehicles (That's a given)
- Powerful scripting system for controlling your vehicle and the world
- Custom maps
- Want one map? Sure, Want two? Why not.. Want 3? No problem. Simufarm can support an almost unlimited number of maps
- Physics
- What good is a tractor if it doesn't obey the laws of physics?
- Saving/Loading
- Well it's no good if you can't save your progress. But this is no ordinary saving and loading, we've added out own special twist
- Script System
- Normal vehicle files not powerful enough for you? Then create almost anything using the javascript script system. (Powered by V8)
We hope that you have a merry Christmas and hope to see you on our forums soon!


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