
Happy 2009. Here's what's been hapening.
CellSpace3DDan's been hard at work with Cell, adding more and more features. I'm not going to list every single feature, but it's looking good. There is Hydrax water (oo shiney) and a vehicle script loader. Theres still lots of work to do. The game pictured below is Codename "Wildcat" work-in-progress.
CellEditorI've been leaving dan to it for now, to focus on CellEditor - a map editor for CellSpace engine. There's not alot to say about this. You can add objects, position and rotate them, add heightmaps, and there's quite a decent entity system with custom atributes for making things like spawn points.

Dan's stepping back a bit from Cell to focus on his exams. Meanwhile i'll crack on with the editor. We'll keep you updated.